using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;

namespace Ant.Service.Utility
{
    public class SocketClient : Object
    {
        private TcpClient tcpClient;

        public SocketClient()
        {
            tcpClient = new TcpClient();
            tcpClient.Client.Blocking = true;
        }
        /// <summary>
        /// 连接
        /// </summary>
        /// <param name="host"></param>
        /// <param name="port"></param>
        public void Connect(string host, int port)
        {
            tcpClient.Connect(host, port);
        }
        /// <summary>
        /// 关闭连接
        /// </summary>
        public void Disconnect()
        {
            tcpClient.Close();
        }
        /// <summary>
        /// 发送数据
        /// </summary>
        /// <param name="json"></param>
        /// <returns></returns>
        public bool SendData(byte[] buffer)
        {

            var len = tcpClient.Client.Send(buffer, 0, buffer.Length, SocketFlags.None);
            return len > 0;
        }
    }
}