using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MES.Production.Entity.Enum { public enum categoryEnum { /// /// 推荐 /// [Description("推荐")] recommend, /// /// 最新 /// [Description("最新")] latest, /// /// 热门 /// [Description("热门")] dynamic } ///// ///// 车状态 ///// //public enum CarState //{ // /// // /// 未出租 // /// // NoRental = 0, // /// // /// 等待开锁 // /// // WaitingUnlock = 1, // /// // /// 开锁完成 // /// // UnlockCompleted = 2, // /// // /// 开锁失败 // /// // UnlockFailed = 3, // /// // /// 等待锁车 // /// // WaitingLock = 4, // /// // /// 锁车完成 // /// // LockCompleted = 5, // /// // /// 锁车失败 // /// // LockFailed = 6, // /// // /// 故障车 // /// // Fault = 30 //} /// /// 行程状态 /// public enum TripState { /// /// 初始值 /// InitialValue=0, /// /// 付完款等待骑行 /// WaitRidingLine=1, /// /// 骑行中 /// RidingLine=2, /// /// 行程结束 /// TripEnd = 3 } /// /// 支付状态 /// public enum PayState { /// /// 未支付 /// NoPay = 0, /// /// 已经支付 /// PayCompleted = 1 } }