using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MES.Production.Entity.Enum
{
public enum PayStatusEnum
{
///
/// 0未支付
///
[Description("未支付")]
UnPay = 0,
///
/// 1已支付
///
[Description("已支付")]
Paid = 1,
///
/// 2已取消
///
[Description("已取消")]
Cancel = 2,
///
/// 3支付失败
///
[Description("支付失败")]
Fail = 3,
///
/// 客户申请退款
///
[Description("客户申请退款")]
CustomerRefundApply = 4,
///
/// 申请退款
///
[Description("申请退款")]
RefundApply = 5,
///
/// 退款中
///
[Description("退款中")]
Refunding = 6,
///
/// 已退款
///
[Description("已退款")]
Refunded = 7
}
}