using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MES.Production.Entity.Enum { public enum PayStatusEnum { /// /// 0未支付 /// [Description("未支付")] UnPay = 0, /// /// 1已支付 /// [Description("已支付")] Paid = 1, /// /// 2已取消 /// [Description("已取消")] Cancel = 2, /// /// 3支付失败 /// [Description("支付失败")] Fail = 3, /// /// 客户申请退款 /// [Description("客户申请退款")] CustomerRefundApply = 4, /// /// 申请退款 /// [Description("申请退款")] RefundApply = 5, /// /// 退款中 /// [Description("退款中")] Refunding = 6, /// /// 已退款 /// [Description("已退款")] Refunded = 7 } }