using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MES.Production.Entity.Enum
{
public enum categoryEnum
{
///
/// 推荐
///
[Description("推荐")]
recommend,
///
/// 最新
///
[Description("最新")]
latest,
///
/// 热门
///
[Description("热门")]
dynamic
}
/////
///// 车状态
/////
//public enum CarState
//{
// ///
// /// 未出租
// ///
// NoRental = 0,
// ///
// /// 等待开锁
// ///
// WaitingUnlock = 1,
// ///
// /// 开锁完成
// ///
// UnlockCompleted = 2,
// ///
// /// 开锁失败
// ///
// UnlockFailed = 3,
// ///
// /// 等待锁车
// ///
// WaitingLock = 4,
// ///
// /// 锁车完成
// ///
// LockCompleted = 5,
// ///
// /// 锁车失败
// ///
// LockFailed = 6,
// ///
// /// 故障车
// ///
// Fault = 30
//}
///
/// 行程状态
///
public enum TripState
{
///
/// 初始值
///
InitialValue=0,
///
/// 付完款等待骑行
///
WaitRidingLine=1,
///
/// 骑行中
///
RidingLine=2,
///
/// 行程结束
///
TripEnd = 3
}
///
/// 支付状态
///
public enum PayState
{
///
/// 未支付
///
NoPay = 0,
///
/// 已经支付
///
PayCompleted = 1
}
}