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- #region Apache License
- //
- // Licensed to the Apache Software Foundation (ASF) under one or more
- // contributor license agreements. See the NOTICE file distributed with
- // this work for additional information regarding copyright ownership.
- // The ASF licenses this file to you under the Apache License, Version 2.0
- // (the "License"); you may not use this file except in compliance with
- // the License. You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- //
- #endregion
- using System;
- using System.Collections;
- using System.Collections.Specialized;
- using log4net.Util;
- namespace log4net.Core
- {
- /// <summary>
- /// Mapping between string name and Level object
- /// </summary>
- /// <remarks>
- /// <para>
- /// Mapping between string name and <see cref="Level"/> object.
- /// This mapping is held separately for each <see cref="log4net.Repository.ILoggerRepository"/>.
- /// The level name is case insensitive.
- /// </para>
- /// </remarks>
- /// <author>Nicko Cadell</author>
- public sealed class LevelMap
- {
- #region Member Variables
- /// <summary>
- /// Mapping from level name to Level object. The
- /// level name is case insensitive
- /// </summary>
- private Hashtable m_mapName2Level = SystemInfo.CreateCaseInsensitiveHashtable();
- #endregion
- /// <summary>
- /// Construct the level map
- /// </summary>
- /// <remarks>
- /// <para>
- /// Construct the level map.
- /// </para>
- /// </remarks>
- public LevelMap()
- {
- }
- /// <summary>
- /// Clear the internal maps of all levels
- /// </summary>
- /// <remarks>
- /// <para>
- /// Clear the internal maps of all levels
- /// </para>
- /// </remarks>
- public void Clear()
- {
- // Clear all current levels
- m_mapName2Level.Clear();
- }
- /// <summary>
- /// Lookup a <see cref="Level"/> by name
- /// </summary>
- /// <param name="name">The name of the Level to lookup</param>
- /// <returns>a Level from the map with the name specified</returns>
- /// <remarks>
- /// <para>
- /// Returns the <see cref="Level"/> from the
- /// map with the name specified. If the no level is
- /// found then <c>null</c> is returned.
- /// </para>
- /// </remarks>
- public Level this[string name]
- {
- get
- {
- if (name == null)
- {
- throw new ArgumentNullException("name");
- }
- lock(this)
- {
- return (Level)m_mapName2Level[name];
- }
- }
- }
- /// <summary>
- /// Create a new Level and add it to the map
- /// </summary>
- /// <param name="name">the string to display for the Level</param>
- /// <param name="value">the level value to give to the Level</param>
- /// <remarks>
- /// <para>
- /// Create a new Level and add it to the map
- /// </para>
- /// </remarks>
- /// <seealso cref="M:Add(string,int,string)"/>
- public void Add(string name, int value)
- {
- Add(name, value, null);
- }
- /// <summary>
- /// Create a new Level and add it to the map
- /// </summary>
- /// <param name="name">the string to display for the Level</param>
- /// <param name="value">the level value to give to the Level</param>
- /// <param name="displayName">the display name to give to the Level</param>
- /// <remarks>
- /// <para>
- /// Create a new Level and add it to the map
- /// </para>
- /// </remarks>
- public void Add(string name, int value, string displayName)
- {
- if (name == null)
- {
- throw new ArgumentNullException("name");
- }
- if (name.Length == 0)
- {
- throw log4net.Util.SystemInfo.CreateArgumentOutOfRangeException("name", name, "Parameter: name, Value: ["+name+"] out of range. Level name must not be empty");
- }
- if (displayName == null || displayName.Length == 0)
- {
- displayName = name;
- }
- Add(new Level(value, name, displayName));
- }
- /// <summary>
- /// Add a Level to the map
- /// </summary>
- /// <param name="level">the Level to add</param>
- /// <remarks>
- /// <para>
- /// Add a Level to the map
- /// </para>
- /// </remarks>
- public void Add(Level level)
- {
- if (level == null)
- {
- throw new ArgumentNullException("level");
- }
- lock(this)
- {
- m_mapName2Level[level.Name] = level;
- }
- }
- /// <summary>
- /// Return all possible levels as a list of Level objects.
- /// </summary>
- /// <returns>all possible levels as a list of Level objects</returns>
- /// <remarks>
- /// <para>
- /// Return all possible levels as a list of Level objects.
- /// </para>
- /// </remarks>
- public LevelCollection AllLevels
- {
- get
- {
- lock(this)
- {
- return new LevelCollection(m_mapName2Level.Values);
- }
- }
- }
- /// <summary>
- /// Lookup a named level from the map
- /// </summary>
- /// <param name="defaultLevel">the name of the level to lookup is taken from this level.
- /// If the level is not set on the map then this level is added</param>
- /// <returns>the level in the map with the name specified</returns>
- /// <remarks>
- /// <para>
- /// Lookup a named level from the map. The name of the level to lookup is taken
- /// from the <see cref="Level.Name"/> property of the <paramref name="defaultLevel"/>
- /// argument.
- /// </para>
- /// <para>
- /// If no level with the specified name is found then the
- /// <paramref name="defaultLevel"/> argument is added to the level map
- /// and returned.
- /// </para>
- /// </remarks>
- public Level LookupWithDefault(Level defaultLevel)
- {
- if (defaultLevel == null)
- {
- throw new ArgumentNullException("defaultLevel");
- }
- lock(this)
- {
- Level level = (Level)m_mapName2Level[defaultLevel.Name];
- if (level == null)
- {
- m_mapName2Level[defaultLevel.Name] = defaultLevel;
- return defaultLevel;
- }
- return level;
- }
- }
- }
- }
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